Melvor Idle 2 Skills
Every skill confirmed by official sources so far
At full release Melvor Idle 2 will have 29 skills in total, of which 5 are new skills introduced by the sequel, and the maximum skill level is 120 (all Steam official). Not all of that is playable yet: the current demo includes 22 of the 25 skills in the alpha build and caps every skill at level 60 (official announcement), and the release date into Steam Early Access on 17 November 2026 (Steam official) raises the cap to 99 (official announcement). This page lists only skills whose names appear in official sources; the rest of the 29 are Not yet confirmed and we do not invent them.
Skill guides on this wiki
These five skills are confirmed by official sources and each has a guide page with everything officially known so far:
- Ranching — new skill created for Melvor Idle 2 (official devlog)
- Hunting — new skill created for Melvor Idle 2 (official devlog)
- Beastcrafting — new skill created for Melvor Idle 2 (official devlog)
- Farming — returning skill; the official devlog says it works similarly to Melvor Idle 1
- Woodcutting — returning skill; the official devlog says it works similarly to Melvor Idle 1
Other officially named skills
Official sources name these additional Melvor Idle 2 skills, though they do not have guide pages yet. From the Steam store page's own text and the official devlogs:
- Smithing — Steam official; official devlog ("added new mechanics")
- Cooking — Steam official
- Melee — Steam official (combat skills)
- Ranged — Steam official (combat skills)
- Magic — Steam official (combat skills)
- Agility — official devlog (prototype list); official announcement (added in the Early Access build)
- Thieving — official devlog (prototype list; "major tweaks" in a September 2026 update)
- Herblore — official devlog (prototype list); official announcement (added in the Early Access build)
- Crafting — official devlog ("added new mechanics")
- Fletching — official devlog ("added new mechanics")
- Runecrafting — official devlog ("added new mechanics")
- Astrology — official devlog (added in a September 2026 build); official announcement (Early Access build)
The official Early Access announcement also states the Early Access build adds 3 skills over the demo — Astrology, Herblore and Agility — alongside 4 new Mastery Guild ranks (official announcement). The developers additionally plan 200+ monsters and combat content up to level 99 (official devlog). The remaining skill names out of the announced 29 (Steam official): Not yet confirmed.
New versus returning skills
Ranching is “our first new Skill exclusive to Melvor Idle 2”, and Hunting and Beastcrafting are listed as “new in MI2” in the same devlog, while Farming is described as working “similar to MI1” with additions (all official devlog). The Steam page's promise of 5 newly introduced skills (Steam official) therefore already has three named candidates; whether the other two are among the skills above is Not yet confirmed. For scale: the Melvor Idle 1 wiki's skill list for game version 1.3.1 covers 20 non-combat and 9 combat skills (based on Melvor Idle 1, may change in 2), which is the baseline the sequel builds on. New players should read the beginner guide before picking first skills.
Sources
- https://store.steampowered.com/app/3218350/Melvor_Idle_2 — Steam official
- https://news.melvoridle.com/what-weve-been-up-to-with-melvor-idle-2 — official devlog (20 Nov 2025)
- https://news.melvoridle.com/the-melvor-idle-2-demo-is-now-live — official announcement (19 Oct 2026)
- https://news.melvoridle.com/melvor-idle-2-a-runescape-adventure-releases-17-november-2026-into-steam-early-access-next-fest-roundup — official announcement (29 Oct 2026)