Farming in Melvor Idle 2
Returning Melvor Idle 1 skill
Farming returns in Melvor Idle 2. The 20 November 2025 official devlog announced it as a new addition to the game's first Major Update and states "This Skill works similar to MI1, with a few key additions and improvements" (official devlog): Compost is now created from within Farming itself via Compost Bins, and Farming comes built-in with automations such as Auto Plant, Auto Harvest and Auto Compost, available for a cost (official devlog). Farming is also named on the official Steam store page among the sequel's skills (Steam official). In Melvor Idle 1, Farming is a skill used to grow seeds into food, herbs or logs, granting experience both for planting seeds and for harvesting the crops that survive (based on Melvor Idle 1, may change in 2). Which crops, seeds and XP rates the Melvor Idle 2 version uses: Not yet confirmed.
How to train Farming
Officially confirmed (official devlog, 20 Nov 2025): plant and harvest crops, as in Melvor Idle 1, but with Compost Bins inside the skill itself and built-in Auto Plant/Harvest/Compost automations for a cost. In Melvor Idle 1, allotments require three seeds per planting, herbs two and trees one, and seeds planted without fertiliser have only a 50% chance to yield crops unless compost is applied (based on Melvor Idle 1, may change in 2). Whether those seed counts and survival rules carry over to Melvor Idle 2, and what the automations cost to run, is Not yet confirmed.
Training routes, XP rates and the fastest path from 1 to 120 are Not yet confirmed: no official source has published farming XP tables or level requirements yet, and this wiki does not estimate numbers. The maximum skill level in Melvor Idle 2 will be 120 (Steam official); at the Early Access launch on 17 November 2026 (Steam official) the cap will be 99, and the current demo caps every skill at 60 (official announcement). See the release date overview for the Early Access timeline.
Compared to Melvor Idle 1
In Melvor Idle 1, Farming is a gathering skill: you unlock additional plots by levelling the skill and purchase them with GP, gain skill experience when planting seeds and when harvesting surviving crops, and fertilise plots with Compost so crops do not die (based on Melvor Idle 1, may change in 2). The official Melvor Idle 2 devlog says the sequel keeps this loop but moves Compost creation into the skill itself via Compost Bins and adds Auto Plant, Auto Harvest and Auto Compost automations for a cost (official devlog, 20 Nov 2025). The exact differences beyond those named additions: Not yet confirmed.
Items produced by Farming
Not yet confirmed. Farming is a well-documented Melvor Idle 1 skill (based on Melvor Idle 1, may change in 2), and the official MI2 devlog itself says the MI2 version works similarly to MI1, so isNew is false. produces and relatedMonsters for MI2 are Not yet confirmed.
Monsters related to Farming
Not yet confirmed. No related monsters are confirmed by official sources; we do not invent monster pages.
Related skills
Farming is one of the first confirmed skills in Melvor Idle 2. Also confirmed so far: Ranching, Hunting, Beastcrafting and Woodcutting. Once the game is playable we will add a beginner guide covering where Farming fits into an efficient first week.
Sources
- https://news.melvoridle.com/what-weve-been-up-to-with-melvor-idle-2 — official devlog
- https://store.steampowered.com/app/3218350/Melvor_Idle_2 — Steam official
- https://wiki.melvoridle.com/w/Farming — Melvor Idle 1 wiki (based on Melvor Idle 1)